A brief animation making use of various tools.
•mattes & masks
•hand drawn(in illustrator) graphics
•noise & grain
•lights & cameras
Angie Taylor chapter 4
This chapter covers the essentials of animation, explaining that the art form is the process of sequencing images of sketches or digital images to produce a video. Most forms of animation flow one of two processes; 1) Pose toPose: the act of drawing key moments (poses), and then filling the spaces in between them. 2) Straight ahead animation, where everything is drawn spontaneously and in chronological order. 3) Computer generated animation. Computers calculate differences between key frames and creates animations from this, artist plot key frames and adjust appropriately. The main techniques employed in animation are also described:
– Keying, removing a colour or luma channel.
-Rotoscoping, creating masks or drawing over frames.
-Keyframes, plotting frames for specific changes to occur (e.i image position). Tweening refers to the portion between the keyframes.
– Interpolation, the way in which frames are woven together (slow motion frame blending).
– Motion Path
Angie Taylor Chapter 6
This chapter repeated a lot of the same principles that i found in Sight Sound and Motion but there were some new points.
Sources of colour:
-Direct colour- Light waves emitted from the sun and fire, these are sources of light, the objects generate their own spectrum of light.
-Reflected colour – colours, which are separated from the hitting certain objects. This is how we see most colours. An example is the yellow light ,which is bounced of banana’s.
Angie Taylor Chapter 8
looks at the technical terms behind video production,
-Format/frame rate- PAL= 25fps, NCSP= 29.97fps. Frame rate is the number of frames show each second.
-Resolution (2K/HD/SD)- Resolution represents the number of pixels on scree, the 1st number referring the amount horizontal whilst the second is vertical.
Full HD= 1920×1080
HD= 1280x 720
SD= 640x 480 (sometimes 854x 480 is refered to as Enhanced definition, with anything below this being seen as SD (320×240)
-Aspect Ratio: 4:3 (box image/SD/ PC monitor)
16:9 (wide screen/HD)
Alpha channel, provide information on opacity, black being transparent and white being opaque. Mattes are used to dictate alpha information, in film they used to matte paint; putting a glass sheet in front of the lens with specific areas painted black, preventing light from coming through, leaving that area of the film strip blank (transparent).
Assets from illustrator, animated through keyframes.
I created this experimental video using assets i created last term and AE: using mattes, mask and alpha channels. to create the transformation effect.
Since creating my 3 different concepts i’ve pitched my idea to my peers. With their feedback in mind of decided to merge 2 of my ideas “End oF Time” and “4EVERRevolution”. Now i’m working on how best to merge them…